Armor protects the area and damage types described by the item. A helmet, Belly armor and Trauma rig are not interchangeable full-body protection.
Read the equipment role
| Item | What the release description supports |
|---|---|
| Makeshift helmet | Some head protection |
| Bicycle helmet | Reduces head injuries from falls |
| Riot helmet | Strong reduction of head trauma |
| Belly armor | Abdomen protection and some insulation |
| Trauma rig | Storage for gear plus torso protection |
The health panel has a wound/armor view toggle. Use it to inspect actual protection rather than inferring resistance from an item’s appearance.
Wear versus carry
The tutorial distinguishes wearables from ordinary inventory slots. Confirm the item is equipped in the intended way. A protective object sitting inside a bag should not be treated as proof the corresponding body region is protected.
No universal “best armor” claim
These descriptions do not give a complete numerical comparison across every damage type or condition. Check the current tooltip and your route’s hazards. Protection does not repair an existing fracture, restore muscle or refill lost blood.
Use the health panel to inspect damage after an impact and inventory to organize worn gear. This page targets the current release item roles rather than publishing an unverified armor tier list.
Sources & version notes
Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.
- Developer release 1.0 English reference: tutorial, items and status text (2026-11-11 checked)
- Official Release 1.0 Patchnotes (2026-11-09)
Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.