Items & Survival

Traders, Gifts & Trust

Understand Casualties: Unknown trader interactions, gifts, trust and species differences, including why threatening or hugging a stranger can go wrong.

Trader interactions depend on the individual and trust. The release interface lets you drag gifts to the trader, purchase items, ask them to move, threaten or attempt a hug. Those actions do not have equally safe outcomes.

Start with the interface

Read the available action and trader description before handing over something valuable. The gift area is explicitly labeled for dragging items to give. A gift is not documented here as a reversible deposit or a fixed-price exchange.

INT affects trading skill according to the character-stat description. This source does not provide a universal exchange-rate formula, so this guide does not invent one.

Species descriptions matter

Experiment traders are described as relatively willing to accept a hug after modest trust. Milky traders may need more trust and may carry a weapon. Dune traders are described as hunger-driven and less interested in ordinary trinkets.

Avoid a blind shortcut

The Threaten description warns it can backfire significantly. Hugging someone unsure of you can scare them. Neither should be presented as a guaranteed free-item button.

Watch the actual response and stop escalating if the interaction turns hostile. Read character and species context for the named groups, and keep medical supplies accessible when exploring rather than relying on every trader to rescue a run.

Sources & version notes

Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.

Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.