INT affects recognition, crafting and trading. The developer lists crafting new recipes, reading blueprints, trading and progressing down a layer as ways to increase it.
Crafting above your level
The Crafting Course describes attempts up to 3 INT above your current value:
| Recipe requirement above your INT | Course warning |
|---|---|
| 1 INT | 50% chance of damaging the result |
| 2 INT | 50% chance of fully wasting material |
| 3 INT | The severe failure can also slightly damage you |
Do not interpret the table as a reason to gamble your only emergency supplies. Read the installed recipe warning; future versions or modifiers can change the practical situation.
Other uses of intelligence
The manual defibrillator description says higher INT makes operation easier. The lock-picking kit needs 10 INT and improves with higher INT. A steel prosthesis also names 10 INT for reliable attachment. These are distinct interactions; raising INT does not directly refill blood or repair a limb.
A useful progression choice
Try a new, affordable recipe when it supports a real need, and read a blueprint when available. The course also awards a small mood boost for first-time crafts. This page does not prescribe an optimal grind or claim repeated identical crafts always give the same reward. Continue with crafting or lockpicking.
Sources & version notes
Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.
- Developer release 1.0 English reference: tutorial, items and status text (2026-11-11 checked)
- Official Release 1.0 Patchnotes (2026-11-09)
Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.