Crafting & Skills

Intelligence & Crafting Risk

Raise Casualties: Unknown INT through new crafts, blueprints, trading and descent, and understand the course’s 1–3 INT crafting failure thresholds.

INT affects recognition, crafting and trading. The developer lists crafting new recipes, reading blueprints, trading and progressing down a layer as ways to increase it.

Crafting above your level

The Crafting Course describes attempts up to 3 INT above your current value:

Recipe requirement above your INT Course warning
1 INT 50% chance of damaging the result
2 INT 50% chance of fully wasting material
3 INT The severe failure can also slightly damage you

Do not interpret the table as a reason to gamble your only emergency supplies. Read the installed recipe warning; future versions or modifiers can change the practical situation.

Other uses of intelligence

The manual defibrillator description says higher INT makes operation easier. The lock-picking kit needs 10 INT and improves with higher INT. A steel prosthesis also names 10 INT for reliable attachment. These are distinct interactions; raising INT does not directly refill blood or repair a limb.

A useful progression choice

Try a new, affordable recipe when it supports a real need, and read a blueprint when available. The course also awards a small mood boost for first-time crafts. This page does not prescribe an optimal grind or claim repeated identical crafts always give the same reward. Continue with crafting or lockpicking.

Sources & version notes

Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.

Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.