Crafting & Skills

Lockpicking & Tool Requirements

Pick locks in Casualties: Unknown using the arc interaction, understand claw damage and the 10 INT lock-picking kit requirement changed in release 1.0.

Click on the lockpicking arc to test a position. The release minigame instruction says that the closer you are to the correct spot, the farther it turns, while warning that attempts can break your claws.

Read the response

Use the turning feedback to refine your next position. The source does not provide a universal fixed angle or a guaranteed no-risk pattern. Avoid treating repeated blind clicks as a solved method.

Use the kit correctly

The Lock-picking kit description requires 10 INT and says effectiveness scales with higher INT. In release 1.0 it is used automatically from anywhere in your inventory when available; you do not need to hold it in a hand.

That inventory behavior is explicitly listed as a release change, so demo instructions may differ.

Check the modifier

Lockpicking leniency controls the width of the precision angle. Two players can therefore experience different difficulty with different custom run settings, even when following the same basic control.

If a kit seems ignored, verify current INT, edition and inventory state first. Read INT for skill growth and run settings for modifiers. This is the documented interaction, not a claim that every container uses an identical lock.

Sources & version notes

Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.

Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.