Crafting & Skills

Strength, Resilience & Carrying

Understand Casualties: Unknown Strength and Resilience, carrying-capacity interactions and the current patch restriction on overencumbrance experience.

Strength affects attack damage, throwing and hand speed in minigames. Resilience improves stamina regeneration and reduces pain’s effects. The developer says both contribute to carrying capacity together.

How the game describes growth

Strength increases through physical attacks, being above carrying capacity and working out. Resilience lists pain, creature kills, encumbrance, jumping, falls and exercise. These are descriptions of modeled activities, not recommendations to injure yourself deliberately.

The Basic Training course exposes the workout control in the lower-right area. Use the tutorial to identify it without risking a run.

Overencumbrance is not free storage

Carrying too much still creates a practical movement problem. Release 1.0 specifically fixes overencumbrance XP so it is gained only while actually moving. Standing still with excessive weight should not be presented as a verified training loop.

Sort supplies into containers, protect essential tools and discard unnecessary weight before a demanding route. A bigger bag does not itself make the character stronger.

Keep the skills separate

INT controls a different set of crafting, recognition and trading interactions. High Strength is not a substitute for a recipe’s INT requirement, and Resilience does not automatically heal an injured limb. See inventory management, INT and movement for those decisions.

Sources & version notes

Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.

Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.